![]() You're done! This will create a basic avatar with default gestures and actions. If you are making a non-humanoid avatar please read the Generic Avatars section below. Assign the jaw-flap bone in the Rigging Configuration Screen, or define your visemes by blendshapes. Define the viseme type, if you want visemes.Define the eye bones, if you want simulated eye movement.With Avatars 3.0, you can create a basic avatar with simulated eye movement and visemes very quickly. It can also help to know about things like: Animator layers, layer weights, and blending.In particular, you should ensure you have basic working knowledge of: This document is written with the assumption that you know a bit about Unity Animators. These concepts will help you understand the construction of avatars, how best to assemble them, and the intended use of various systems. ![]() In order to understand and use Avatars 3.0, you need to know a few concepts.
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